![]() ![]() ![]() After that we’ll prepare the object mesh in a non-destructive way to make future edits possible. We’ll begin with a look at how the effect will function in a simplified form. In this tutorial series we’ll learn how to use a vertex map and the new fields system in Cinema 4d r20 to organically grow an alpha channel for a material. Cineversity: Organic Transitions using Vertex Maps and Fields
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